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        <title>The Alchemy of Play</title>
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       <dc:date>2012-02-22T15:08:10-08:00</dc:date>
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        <title>The Alchemy of Play</title>
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        <dc:date>2010-10-24T07:32:18-08:00</dc:date>
        <dc:creator>pam</dc:creator>
        <title>games:perfect_dark_zero - created</title>
        <link>http://alchemyofplay.pesartain.com/games/perfect_dark_zero</link>
        <description>genome
 Platform  360  Control-scheme     Perspective    First person Setting         Future  Core mechanic  Gun play 
Limited amunition, limited carrying capacticy, inventory based
Alternate mode based on weapon

Commentary

Questions to be answered - 
Demo - Not sure
what does it play like? Halo crossed with Gears of War
2nd player/ observer  - good to watch? I didn't die in the first 5 minutes, so easy to stay alive in.
Intuitiative - ability to come back to a game after a break, and pick up …</description>
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        <dc:date>2010-10-24T07:27:27-08:00</dc:date>
        <dc:creator>pam</dc:creator>
        <title>games:earthworm_jim_hd - created</title>
        <link>http://alchemyofplay.pesartain.com/games/earthworm_jim_hd</link>
        <description>genome
 Platform  360  Control-scheme     Perspective    3rd-person  Setting         Future Fantasy  Core mechanic  Platform 

Directional fire mechanic, whip and gun


Commentary

Questions to be answered - 
Demo - Nooooo
what does it play like? Super Probotector
2nd player/ observer  - good to watch? Very painful
Intuitiative - ability to come back to a game after a break, and pick up - game supporting your play time - does it capture the information that you need to b able to rememeber - eg w…</description>
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        <dc:date>2010-10-24T07:08:25-08:00</dc:date>
        <dc:creator>pam</dc:creator>
        <title>games:deathspank</title>
        <link>http://alchemyofplay.pesartain.com/games/deathspank</link>
        <description>genome
 Platform  360  Control-scheme     Perspective    3rd-person  Setting         Medieval fantasy  Core mechanic  Combo driven combat 

Level based advancement - non linear
Inventory mechanic


Commentary

Questions to be answered - 
Demo - Might actually get the full game - the demo leaves you wanting more
what does it play like?  Dynasty Warriors with more finesse, and a lower hit point total
2nd player/ observer  - good to watch? Getting quests/ chatting to people highly amusing, and name…</description>
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        <dc:date>2010-10-24T06:25:50-08:00</dc:date>
        <dc:creator>pam</dc:creator>
        <title>games:fatal_inertia</title>
        <link>http://alchemyofplay.pesartain.com/games/fatal_inertia</link>
        <description>genome
 Platform  360  Control-scheme     Perspective    3rd-person  Setting         Future   Core mechanic  Racing game  

Has combat element to racing hovercraft/spaceships

Commentary

Questions to be answered - 
Demo version - Would rather play XGIII
what does it play like?  XGIII but with more X axis
2nd player/ observer  - good to watch? Hilarous as player learns to steer round track - lots of crashes as player learns how to control height.  Reminiscent of skipping stones over water.
Intui…</description>
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        <dc:date>2010-10-24T06:16:12-08:00</dc:date>
        <dc:creator>pam</dc:creator>
        <title>games:final_fantasy_xii</title>
        <link>http://alchemyofplay.pesartain.com/games/final_fantasy_xii</link>
        <description>genome
 Platform  PS2  Control-scheme     Perspective    3rd-person  Setting         Future Fantasy  Core mechanic  AI driven combat 

Composed of several elements - level based character advancement, inventory system, no separation between world and combat - real time combat, customised AI combat.</description>
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        <dc:date>2010-10-18T12:58:14-08:00</dc:date>
        <dc:creator>piete</dc:creator>
        <title>games:bayonetta - created</title>
        <link>http://alchemyofplay.pesartain.com/games/bayonetta</link>
        <description>Platform  360  Control-scheme    Perspective    3rd-person  Setting           Core mechanic  Combo-based combat 
Commentary


PS+ Bayonetta (DMC engine, now with DoA-style combos and less interruption from “End of level” stat screens)</description>
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        <dc:date>2010-07-21T14:01:23-08:00</dc:date>
        <dc:creator>piete</dc:creator>
        <title>sandbox</title>
        <link>http://alchemyofplay.pesartain.com/sandbox</link>
        <description>MMORPG Test Bench &amp; Thought Experiment

Core assumptions:

	*  MMORPG (no single-player, persistency considerations)
	*  2D map, no Z-axis. Object blocking relevent; bodyblocking open for discussion



Test bench limitations:

	*  Tile-based environment
	*  2D pseudo-isometric viewport (3D graphics look prettier, but provide no more functionality to the mechanics for the extra complexity)</description>
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